This assumes a massive number of serious developers making games for the platform. That has yet to materialize, every discussion of iPad games falls to token successful titles readily available on other systems.
Console makers license tons of exclusive content, Apple just isn't getting into the game software game(yet?).
Developers of small inexpensive games target the larger, established PC market, and iDevices get the runoff.
Compare the sales of indy games on steam(one example) vs. any apple platform.
My personal opinion is that the iPad over-hypes the few games it has because it fails as a useful work tool, it's an expensive toy. Limited use as a web platform will not be enough to establish a game platform, software always does. Time will tell, I might be wrong.
Console makers license tons of exclusive content, Apple just isn't getting into the game software game(yet?).
Developers of small inexpensive games target the larger, established PC market, and iDevices get the runoff.
Compare the sales of indy games on steam(one example) vs. any apple platform.
My personal opinion is that the iPad over-hypes the few games it has because it fails as a useful work tool, it's an expensive toy. Limited use as a web platform will not be enough to establish a game platform, software always does. Time will tell, I might be wrong.