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> Avatars have no legs; nothing below the waistline

This is the biggest mistake a lot of VR developers made and are still making. People want to look cool in VR. They don't want to look like flying blobs (unless that's their actual chosen aesthetic). This affects their platform and purchase choices to a degree that many don't seem to fully comprehend.



My feeling is that no IK is better than bad IK. I'd rather be a groovy head and hands than a creepy full body.


Exactly. This is called the Uncanny Valley.




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