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Obviously. Which is why the question isn't about incrementality. It's about whether the choices one was willing to make were beneficial to something that doesn't seem remotely related at first glance.

Most people aren't going to program 10 hours a day. But they might program 8 hours a day and then do 2 hours of entertainment. Maybe those 2 hours of watching TV were better spent gaming in terms of contributing to other aspects in life. Maybe those 2 hours of gaming could've been 2 hours of drawing instead.

If we're talking about incrementality, we'd better question why almost every software company is still treating their employees like idiot savants when games show us how quickly people can learn drastically different concepts, as long as presented correctly.



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