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It's one of our big barriers over at Figma. Creative tools in general hit this limit pretty quickly. For context, I was a very heavy user of Photoshop back in the day. Even a decade ago I remember hitting 20GB of active memory use for Photoshop.

Things get really big really quick, especially when you're storing uncompressed versions of raster elements in memory. To frame things in a different way, 4GB is 22 seconds of 1080p video if you're loading the raw frames into memory.



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