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Frankly a title like 'Malevolence: the Sword of Ahkranox' doesn't sound like it's going to appeal to a broad demographic.

Even if one is indie it would seem sensible to treat it like a business, and make the ponies-and-handbags games until there's enough cash to make whatever one wants and damn the commercial viability.



Not everyone wants to take that approach (although it is a good one). It's harder to be financially successful making games that don't have mass appeal but it's definitely doable.




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